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Total conquest v1.0.2 max base
Total conquest v1.0.2 max base







total conquest v1.0.2 max base
  1. #Total conquest v1.0.2 max base mod#
  2. #Total conquest v1.0.2 max base Patch#

These are both implications of the Beta hotfix patch so it does probably need some more tweaking.ģ. I was able to buy lots of planets basically I ended up buying half the galaxy either with money or with tech so I think the AI needs to be a little more resistant. time-give-complete-solution-time-t-0s-switch-open-long-q27774013 0.8. I think the cost of supporting ships is probably to low now after the economic fix was processed.Ģ. With the addition of ArdaCraft's Lord of the Rings themed textures this also.

#Total conquest v1.0.2 max base mod#

carried out using the CONQUEST code (v1.0)27,32,49 with the direct. Expanding on the beautiful 32x textures from Monsterfish's Conquest resourcepack, the Conquest Reforged mod encompasses a wide range of thematic assets which can be utilized in any project from Roman colonies, medieval villages, and even modern industrial facilities. OS: - Windows 10 Home (64x) PROCESSOR: - 3.40GHz Intel i5. Its hard to measure- I can tell you my test PC has these specs and performs fairly well. With the economic fix as you said some other things need tweaking - I was now basically able to ignore money it was never a problem after I got to 3m I stopped caring and started buyting tech and planets that was with 5 monster fleets running around. The total integated electronic error N e error (normalized per 5-atom ABO 3. I wanted the dialogue features to be immersive, and that requires a lot of scenarios and dialogue to get it to feel right.

total conquest v1.0.2 max base

Just played a game through to me owning about half the map on a 700 star galaxy started under the hot fix patch.ġ. But we'll have to wait on that.Įdit: to answer Erik's question, every AI colony that has been listed in the Trade offers have been fringe or former Independents that I have seen. Now if after the patch my economy by the time I get 6-10 colonies starts hitting +6 figures (xxx,xxx) numbers then I might agree. When a Tech costs over 1,000,000 that's Not too cheap. It was originally an Independent of their race. And a few turns later attacked the planet and declared War. I've already had an AI sell me a colony and then threaten me for being in "Their" system.

total conquest v1.0.2 max base

My third would be to raise the prices for tech trades.The A.I offers them too cheap. My second would be to lower the "we covert your resources" penalty, -23 is a bit steep. My first tweak would be to make the A.I put a much higher value on trading planets.You can buy vital colonies from them pretty cheaply.It is a exploit.









Total conquest v1.0.2 max base